VintagePC
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As some of you have no doubt already noticed, I'm pleased to announce that we've added a TF2C PropHunt server to our lineup as a fun additional gamemode for you to enjoy.
Some of you may remember the fun times we used to have on our TF2 PropHunt servers, and this is a TF2C port of that plugin, with all of the classic PropHunt Maps you may remember.
(ph_cargo and ph_manorgrounds are disabled until we fix a bug with those maps)
Please note the port is currently in BETA, so you may encounter some rough edges or bugs. We'll do our best to fix those.
If you've never played PropHunt before, the premise is simple:
RED:
Mapping:
Changelog:
Some of you may remember the fun times we used to have on our TF2 PropHunt servers, and this is a TF2C port of that plugin, with all of the classic PropHunt Maps you may remember.
(ph_cargo and ph_manorgrounds are disabled until we fix a bug with those maps)
Please note the port is currently in BETA, so you may encounter some rough edges or bugs. We'll do our best to fix those.
If you've never played PropHunt before, the premise is simple:
RED:
- At the beginning of the round, you will be disguised as a random prop (object) in the map.Your goal is to survive.
- You win either if the timer runs out or all BLU players (Pyros) die.
- LEFT click locks/unlocks your prop in place so you can look around without moving.
- RIGHT click toggles first/third person view for large props, or so you can run and/or check your position easily.
- Got a bum prop? try !propreroll to roll a new prop, once per round.
- As a hunter, it is your job to find and locate those pesky props. Obey the voices in your head and BURN THEM!
- Be careful though, because your ammo count and health are linked - as you shoot/attack, you lose HP. BLU wins by killing ALL the props.
- Last Prop Standing:If you are the sole remaining prop on RED, You are awarded your weapon loadout, and all Pyros will have Tranq applied. Good Luck!
- Control Point: The control point provides a refresh of your HP and ammunition, but only once every so-often. Watch for "Control Point Bonus" messages in chat to know when you can get your next fill!
Mapping:
- If you are interested in making new prophunt maps specific to tf2c, please see this guide: https://www.gamingmasters.org/threads/how-to-make-a-prophunt-map.2498/
Changelog:
- July 7, 2024:
- Fixed ERROR texture in ph_target_final
- Tentative bugfix for issue where Huntsman (and possibly other weapons) were dealing less damage than intended (Often observed as 1 HP).
- June 30, 2024:
- Added HHH model(s) to attempt to fix ERROR models and client crashes in ph_manor_event
- June 29, 2024:
- Fixed !revote reporting no vote was in progress.
- June 15, 2024:
- Fixed text chat-spam caused by end-of-round teamswap.
- Fixed blacklisted player weapons not being removed by the plugin
- Corrected a number of weapon configurations where the original TF2 Item index no longer matched the TF2C counterpart
- Added new maps to the rotation:
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Code:
arena_harvest_v2 ph_007facility_b1 ph_amazon_a2 ph_blockfort_a2 ph_buckethunt_event_c1 ph_campsite_a6 ph_chapel_rc2 ph_courtyard_v1_7 ph_crater_a5 ph_cyberpunk_a3 ph_harvest_event_a1 ph_hilltop_a2 ph_kakariko_b1 ph_laboratory_rc1 ph_manor_event_a1 ph_manorgrounds_a5 ph_medieval_a5 ph_nightclub_v2 ph_petitcourtyard_v1b ph_range_a3 ph_redquarters_a6 ph_snowworks_a3 ph_switcheroo_a4 ph_target_final ph_trainset_a3 ph_tundra_b5 ph_watermill_a1
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