vickydont
Active Member
In-Game name: JustHateMe || RussianK1D
Time of Day: ~11:30 PM PST
Date: 6/26/25
Steam ID: STEAM_0:1:922235098
Server Name: VaultF4 - Official [NA-1] Standard
Map(s): cp_amaranth
Reason for Ban Request: Cheating/Hacking
Additional Comments: His aim on most of his headshot kills seem to snap for one frame and then return to their original position. It is fairly hard to spot since it is for literally one frame. His aim in other instances show that he can aim smoothly, but these instances on headshots are rather robotic in the way it snaps. In the first video: 0:08 on pyro, his crosshair aligns with the bottom left side of top box and it snaps to pyro for one frame and returns to the same spot. 0:17 on pyro has an unnatural frame skip. In the second video: 0:00, his crosshair lines up to a crack on the wood, for one frame it goes to the right side of the "S" on the logo texture, then his crosshair immediately returns to the crack in the wood. Hope this helps spot what I am talking about c:
PS. Use , and . to go frame by frame just in case you do not know.
Time of Day: ~11:30 PM PST
Date: 6/26/25
Steam ID: STEAM_0:1:922235098
Server Name: VaultF4 - Official [NA-1] Standard
Map(s): cp_amaranth
Reason for Ban Request: Cheating/Hacking
Additional Comments: His aim on most of his headshot kills seem to snap for one frame and then return to their original position. It is fairly hard to spot since it is for literally one frame. His aim in other instances show that he can aim smoothly, but these instances on headshots are rather robotic in the way it snaps. In the first video: 0:08 on pyro, his crosshair aligns with the bottom left side of top box and it snaps to pyro for one frame and returns to the same spot. 0:17 on pyro has an unnatural frame skip. In the second video: 0:00, his crosshair lines up to a crack on the wood, for one frame it goes to the right side of the "S" on the logo texture, then his crosshair immediately returns to the crack in the wood. Hope this helps spot what I am talking about c:
PS. Use , and . to go frame by frame just in case you do not know.
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