[Acknowledged] Randomizer config is out of date

FUTURE.10S

Well-Known Member
VF4 Supporter
With the 3.1.1 patch, there was a fix that prevented weapons like the Hunting Revolver from getting random horizontal spread (i.e. can't shoot), but for some reason, it's still a thing on the VF4 servers. Please fix.

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Thanks for the heads up, this makes sense given we derived our config from a combo of the stock one and our past customizations; any changes from the update wouldn't have been applied.

I'll look into this tomorrow.
 
Thanks, I'm not sure whether some mods are set up properly or if they're not. I know that random = random, and I love how wild the random pulls can be, but some things have a bit of weirdness to them. I know that "On Hit: Gain Ammo" has a bad float -> int conversion hence why it shows up as a billion, but other things like gain life on kill are like +900 life, or push speed is +1300%, or 0% damage penalty, and seem like they were pulled out of a bad config. Or anything that shows up as "+- whatever" although that might be because we don't have a negative for them.

I will say that I like that we get some of the legacy mods like deflect on hit, but yeah, we could use a bit of a sanity pass on the current config. I'm going to spend years on the Randomizer servers lol
 
To be fair, I feel like our old extra-silly config we attempted to migrate had similar behaviour in some areas - it just wasn't as apparent in the sense you couldn't see you suddenly had 1200% knockback when your minigun was lobbing the other guy into the sky every hit.

Not saying there aren't any issues with it and things that did not translate well ... just that now it's easier to see what kind of actual numbers were behind some of the silliness with the stats being visible and all.
 
Alright I went through/reviewed the config differences and migrated them over - I'll be deploying it in a little while. Ammo gain should be fixed now, and I adjusted a few more values that looks like they didn't initially translate well. I doubt it's perfect/flawless yet but these fixes should improve things for sure.
 

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