[TF2C] TF2 Classified 3.0.9 Update Released

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An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:


General Changes


  • Added a custom 2D skybox renderer:

    • Fixed sky faces being visibly culled on high FOVs (#3)


    • Fixed issues with loading skies that don't provide materials for all faces


    • Added a fallback texture for when a face is missing


    • Engine renderer can be toggled using [c]r_skybox_use_new_renderer 0[/c]

  • Added support for adjusting each player's voice volume independently in the Mute Players menu


  • Fixed players being able to mute themselves


  • Fixed "An Experienced World Traveler" achievement not tracking progress on Steam


  • Added an option to toggle classic shading

    • Turning off classic shading will restore live TF2 shading for players, buildings, and weapons

  • Added [c]ConVarEx[/c], a new material proxy


  • Disabled texture streaming by default (#613)

    • It can instead be re-enabled by passing in the [c]-texture_stream[/c] command-line parameter

  • Re-added voice pitch adjustments for tranquilized and hastened players (#701)

    • Configurable with [c]tf2c_voice_pitch_tranq[/c] and [c]tf2c_voice_pitch_vip_haste[/c] ConVars respectively

  • Fixed reflected darts not tranquilizing players (#350)


  • Fixed muffled ambience not playing when tranquilized


  • Re-added audio cue for when the Shock Therapy is fully charged


  • Fixed Rejuvenator's Übercharge not awarding Übercharges score


  • Fixed a crash related to custom projectile trail effects


  • Fixed an issue where switching to a disguise's weapon that has an [c]extra_wearables[/c] attribute would cause an edict to leak


  • Fixed on-hit attributes working strangely with disguised Spies in Multi-Team modes (#855)


  • Fixed materials using the [c]no_decal[/c] surface property showing concrete decals


  • Linux binaries are now built using Steam Runtime 3 "sniper"

    • This fixes startup issues on older Linux distributions

  • Updated localization files


UI Changes


  • Updated the main menu:

    • Reworked links panel and added a donation button


    • Opening external links will now conditionally use the Steam overlay or your system's default browser, depending on fullscreen mode


    • Removed hardcoded game version in favor of [c]%gameversion%[/c]

  • Fixed building kills with the Shock Therapy displaying the wrong kill icon


  • Added missing SVG kill icons for the Shock Therapy and Admiralty Anchor


  • Fixed various SVG kill icons not being used (#547)


  • Removed requirement for [c]color[/c] class on SVG kill icons


  • Fixed gradients on SVG kill icons ignoring colors (#873)


  • Improved detection of [c]style[/c] tags on SVGs


Particle Changes


  • Fixed Medi Gun marker setting causing Medi Gun beams to disappear (#725)

    • Medi Gun markers will be changed in a future patch


Material Changes


  • Updated player, building, and weapon materials to support classic shading toggle


  • Updated building gib materials to use [c]Patch[/c] shader


  • Updated pickup truck textures




These changes are live now. If you'd like, you can support ongoing development of TF2 Classified by:


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