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An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:
General Changes
UI Changes
Particle Changes
Material Changes
These changes are live now. If you'd like, you can support ongoing development of TF2 Classified by:
Continue reading...
General Changes
Added a custom 2D skybox renderer:
Fixed sky faces being visibly culled on high FOVs (#3)
Fixed issues with loading skies that don't provide materials for all faces
Added a fallback texture for when a face is missing
Engine renderer can be toggled using [c]r_skybox_use_new_renderer 0[/c]
Added support for adjusting each player's voice volume independently in the Mute Players menu
Fixed players being able to mute themselves
Fixed "An Experienced World Traveler" achievement not tracking progress on Steam
Added an option to toggle classic shading
Turning off classic shading will restore live TF2 shading for players, buildings, and weapons
Added [c]ConVarEx[/c], a new material proxy
Disabled texture streaming by default (#613)
It can instead be re-enabled by passing in the [c]-texture_stream[/c] command-line parameter
Re-added voice pitch adjustments for tranquilized and hastened players (#701)
Configurable with [c]tf2c_voice_pitch_tranq[/c] and [c]tf2c_voice_pitch_vip_haste[/c] ConVars respectively
Fixed reflected darts not tranquilizing players (#350)
Fixed muffled ambience not playing when tranquilized
Re-added audio cue for when the Shock Therapy is fully charged
Fixed Rejuvenator's Übercharge not awarding Übercharges score
Fixed a crash related to custom projectile trail effects
Fixed an issue where switching to a disguise's weapon that has an [c]extra_wearables[/c] attribute would cause an edict to leak
Fixed on-hit attributes working strangely with disguised Spies in Multi-Team modes (#855)
Fixed materials using the [c]no_decal[/c] surface property showing concrete decals
Linux binaries are now built using Steam Runtime 3 "sniper"
This fixes startup issues on older Linux distributions
Updated localization files
UI Changes
Updated the main menu:
Reworked links panel and added a donation button
Opening external links will now conditionally use the Steam overlay or your system's default browser, depending on fullscreen mode
Removed hardcoded game version in favor of [c]%gameversion%[/c]
Fixed building kills with the Shock Therapy displaying the wrong kill icon
Added missing SVG kill icons for the Shock Therapy and Admiralty Anchor
Fixed various SVG kill icons not being used (#547)
Removed requirement for [c]color[/c] class on SVG kill icons
Fixed gradients on SVG kill icons ignoring colors (#873)
Improved detection of [c]style[/c] tags on SVGs
Particle Changes
Fixed Medi Gun marker setting causing Medi Gun beams to disappear (#725)
Medi Gun markers will be changed in a future patch
Material Changes
Updated player, building, and weapon materials to support classic shading toggle
Updated building gib materials to use [c]Patch[/c] shader
Updated pickup truck textures
These changes are live now. If you'd like, you can support ongoing development of TF2 Classified by:
Continue reading...