• We are aware of sporadic errors when browsing our site. This is an issue with our hosting provider and not something we can fix on our end. We are hopeful it will be resolved soon. ~VintagePC

[Story Progression] The Great Library of Tephu

[trigger]init: 20[/trigger]
[trigger]perception: 7[/trigger]
[trigger=by]For: SoL DarkLord Re: #99[/trigger]
 
[trigger]Perception because I haven't yet.: 18[/trigger]
[trigger=by]For: TimeCrush Re: #100[/trigger]
 
Zanros stares off at the colours. Vaguely triggering his first memory of eating the wrong mushrooms the first time he ventured into the woods.
 
Memsie is up first then Isal, then the GM

EDIT*: Memsie hears the sound of a rush of unnatural wind, Isal hears nothing.
 
Last edited:
"Something isn't right fellas, double time." Memsie takes off on a double move action towards where he believes ZANROS to be.
 
whatever zanros triggered probably alerted them to our presence...
 
[trigger]initiative: 20[/trigger]
[trigger=by]For: Ach Hans Run! Re: #105[/trigger]
 
Isal delays until after Zanros, The GM makes his moves and laughs maniacally.

Zanros is up start with a will save to not be fascinated pls.
 
[trigger]Charmed Life Will Save: 8[/trigger]
[trigger=by]For: theLumberJack Re: #109[/trigger]
 
Zanros: Still fascinated

More Cultist's run in and ready an action; Mavruk is up, at this point with all the cultists running you guys can't help but hear a commotion
 
I'll clank up to the edge of the camp in the reeds (double move).

If the mistmail concealment (20% miss chance) stacks with the concealment offered by the reeds, I'll speak the word to activate it. If not, I'll just leave it as solid armour for now.
 
Mavruk: Mistmail wouldn't stack with the reeds, I've also posted a question on the Paizo forums asking if Mistmail loses its AC bonus when in mist form, because I have no idea.

Another cultist runs out from the west of the reeds and readies an action. The sphinx flies up, seeing Mavruk and Isal he flies overhead and shrieks. Everyone that's not Zanros make a DC 16 Fort save to avoid going deaf. The sphinx is 20ft up.

Turn order is Aech, Idessa, Memsie, Isal, then the GM and his merry minions.
 

Funding Progress To Date

VaultF4 on Steam


48619 Members
(9589 Online 682 In-Game)
Join the group
Back
Top Bottom