Some do, I didn't look up yours rather I decided Argor needed some light instead of total darkness. An oft unused rule you guys could use is that Magical Weapons when crafted have a 30% chance of giving off light equal to a light spell. If Argor purchased a magical weapon he would be able to find one that does this.Idessa starts when the gnome;s magical lights appear out of nowhere and illuminate the hallway and the back of Argor's arm. "Oh. Does he need light to see?"
Ioun stones don't create light as far as I'm aware.
Since you bought instead of crafted, you would make the choice whether or not to buy lighted weapons.I bought two... would I roll two 1d10s to determine? (three or less is light)?
(no, I don't have darkvision)
None of the above, it wouldn't cost any extra. Upon creation it's a flat 30% chance to happen. Which actually seems about right for demand, because of how many races have low-light/dark vision and wouldn't want it, so no difference in price and it doesn't affect the magical rating.What would the added cost be? equivalent to another +1 modifier or just a flat price like masterwork?